Jon

Results 33 issues of Jon

_[Outline WIP]_ It would be nice to implement some basic command line arguments in order to allow for batch editing of NIF files directly through NifSkope. My example use case...

T:task

The Node class is currently very oddly laid out. It handles a number of functions which are better served as subclasses, such as drawing of Havok and furniture. It is...

c:opengl
T:task

I've come upon the realization that no tool exists which can reliably edit BSLODTriShapes. Here is the problem summed up in a diagram: ![bslod](https://cloud.githubusercontent.com/assets/170077/6509444/5fc55392-c32d-11e4-9898-d65dd041ac6a.png) Level 2 = Should disappear first...

T:feature
c:skyrim-support

#### Multi-collision support Create Convex Shape currently strips the root collision. Any collision generated should be put into its own NiNode as a sibling to the shape you are creating...

T:feature
S:in-progress

#### Expose Addt'l Render Settings Many more render settings can be exposed to the user. Just off the top of my head: - [ ] Vertex Size - [ ]...

T:feature
c:ui
c:opengl

### Task List - [ ] Remove hacking.h - [ ] Use Markdown file as main page plus all other non-source documentation. - [ ] Create high level overview of...

T:meta
c:documentation

### Tasks - [ ] Display toggle shortcut (H) - [ ] Display cycles through OFF, WIRE, SOLID+WIRE - [x] Fix display of CVS ### Descriptions #### Add keyboard shortcut...

T:feature
S:in-progress

_[ticket WIP]_ Since the project structure and codebase (Qt version) have changed a lot, both the win-install and linux-install targets are effectively broken. I think most of us agree we...

T:task

Continuation of what is seen here: https://github.com/amorilia/nifskope/pull/22 Enhancing and extending the UI will be easier if the current UI can be edited in Qt Designer/Creator. There are customs when it...

c:ui
T:task

My settings recently became corrupted while juggling multiple NifSkope versions (see #11). On mesh load the camera was at the origin in Walk mode, which is usually inside the mesh....

T:feature