Saket Dandawate

Results 101 comments of Saket Dandawate

I am mostly busy with work and a game engine I am writing for Pico8. Apologies for not replying sooner.

Please do not post direct links to jar files.

This is indeed a good suggestion. Currently I have a list of games that have been tested. I can add a game list that can be updated by users.

@jan-kleks Please cite your source. Where can I read more about this? Edit : Found it here https://www.patreon.com/posts/progress-report-14647713?utm_campaign=postshare&utm_medium=social&utm_source=twitter

@jan-kleks Can you share the link to the pot mentioning this. I would like to read more

@colossal-squid If you are running on Linux you can install the SDL frontend that supports rotation using the additional flag `-r DEGREES` eg `java -jar freej2me-sdl.jar "works/Asphalt6.480x800.r270.jar" 480 800 -r...

@nikita36078 This also affects your application. ![](https://i.imgur.com/eGXgz3j.png)

@nikita36078 I think this might be a clipping issue. The previous graphics are not being cleared. Where are you clearing the buffer to get the partial result. Could you paste...

Was able to achieve this by commenting `gc.setClip(int, int, int, int);` and drawing a rectangular boundary over the clip area. Including gc.setClip causes the problem @recompileorg @nikita36078 any insights ?...

I tried it on Kemulator just to test and It works as expected. EDIT: The AWT build on linux works but persons and clouds are not rendered. On the next...