Patrick Näf
Patrick Näf
> I have now successfully launched it on the simulator! 🎉 Congratulations! > I now also realise that the branch it chose after the local clone was the develop branch....
In `boost.sh`, replace `toolset=darwin-$IPHONEOS_BJAM_TOOLSE` with `toolset=clang`. Building with Xcode 7.3.1 / iOS 9.3, this results in a build error because bjam says `macosx-version=iphone-${IPHONEOS_BASESDK_VERSION}` has an invalid value. After removing the...
Can you clarify what you intend with this pull request? There's no new code in it, so it seems to me as if you created this by accident.
Additional notes after reading the SO post: - Apparently Boost contains assembly code that contains instructions from the non-thumb instruction set. Check if the currently used clang still produces thumb...
> [...] would this result in the same thing as using the build.sh [...] Short answer: No. For the long answer, read on... `build.sh` does 2 builds: One for the...
Closing as the OP question has been answered
Planned in for next feature release after 2.0.0. Now that the app supports game variations, time-based play is the last major gap that Little Go has to most other Go...
SGF properties: - BL - Time left for black, after the move was made. Value is given in seconds. - Value type = real - Property type = move -...
Conclusions after studying time systems over at [Sensei's Library](https://senseis.xmp.net/?TimeSystems): - The following general categories of time systems exist: - Absolute Timing (aka "Sudden Death"): An amount of time that linearly...
Notes on SGF properties: - TM - It only makes sense to set this if Absolute Timing is used. - The value is the time in seconds chosen for the...