Hermet Park

Results 592 comments of Hermet Park

@RuiwenTang I know the PortDuff rule even more than 10 years ago, and I know your current concern. The problem will be rectified with the scene blending and I'm on...

@RuiwenTang Please review this issue. You might wanna solve it as well. https://github.com/thorvg/thorvg/issues/1944

Hello, in most practical scenarios, rendering SVG/Lottie scenes requires several rendering stages for composition, including blending, masking, and applying layered effects, etc which is significantly more complex than text /...

> Its looks like path merge and can be used for clipping/masking in general way for cross @SergeyLebedkin yes, ultimately.

@JSUYA the second image is svg. you can "save as"

@JSUYA Did you check these options? `examples/MaskingMethods.cpp` ![image](https://github.com/user-attachments/assets/3c3d8464-40e2-4eaa-af4f-ba22684cf37a)

submitted separately -> https://github.com/thorvg/thorvg/commit/aca4a242832df65a7a45fd12674600ca4ba21096

@Nor-s Hello, I just skimmed through your main commit to decide the approach first. Basic approach would be like this: `savers/png/tvgPngEncoder` //only encoding available `loaders/png/tvgPngDecoder` //only decoding available So that...

> 1204192 @Nor-s Thanks for the detailed information. I think we need to proceed with a unified version -> (common/tvgPngCodec.h and .cpp) I think you can first add a commit...

feature target: thorvg v2.0