Hermet Park

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@kisvegabor Thanks for your reply, It sounds like Thorvg is an optimal library for your project at this moment. It provides simple and easy interface for svg and vector primitives,...

@kisvegabor also i need to figure out it :-)

please reopen if you think it's still valid.

@fire good suggestion. it would be hard work actually, we have a plan to unify rlottie runtime to thorvg first and then we will consider your request though we are...

Lottie community supports this. https://lottiefiles.com/svg-to-lottie?gclid=CjwKCAjw6fyXBhBgEiwAhhiZsq_GcTy448b-85Hz6W2LJADMo9Pq7Vskei0-PEetsunvkg5A3pPJ_BoCDbYQAvD_BwE

@mgrudzinska Thanks for your investigation. Skipping the unsupported feature is a better idea to me. @JSUYA do you ?

@MathewP1 FYI, Here is my brief approach for this: 1. Allocate a 1bite(or 1bit) (per pixel) stencil buffer 2. Fill shape body to stencil buffer first (without outline) 3. Back...

@projectitis @JSUYA Simple is the best. the option1 is enough to go IMHO. For supporting vector meshes, as @JSUYA mentioned, tvg can go through 2 render pass, it raterizes the...

closed by this: https://github.com/Samsung/thorvg/commit/3dd65dfed00849f0bd9d0bb0ade177fa961cd7a5

> @hermet I'd appreciate your comment on the solution - is it ok to use tvgSwRasterAvx as a library? I also use ifdefs to include it instead of inside tvgSwRasterAvx.h/cpp...