Hermet Park

Results 592 comments of Hermet Park

> godot-git$ git grep "private ThorVG" > > ``` > modules/text_server_adv/thorvg_bounds_iterator.cpp:53: > // This function uses private ThorVG API to get bounding box of top level children elements. > modules/text_server_fb/thorvg_bounds_iterator.cpp:53:...

~@mgrudzinska @JSUYA we are planning to remove the 'alpha' property from the shape since the paint already includes opacity.~ ~Result Shape::stroke(uint8_t r, uint8_t g, uint8_t b, uint8_t a); -> Result...

> ABGR8888S, ARGB8888S (///< @BETA_API) https://github.com/godotengine/godot/blob/master/modules/svg/image_loader_svg.cpp#L100 > > Promote: (Beta -> Official) ? @capnm I added them in the promote list. Thanks. :)

> please, in the thorvg documentation, decribe in detail the order of bits (lowest and highest, eventually with a formula like for argb : a

> Is there anything needed from Godot Engine? No, so far from the change list, it should not hurt Godot.

@capnm yes, I corrected it. Thanks Martin. :-)

https://github.com/thorvg/thorvg/issues/1779

https://github.com/thorvg/thorvg/wiki/24'-Development-Roadmap

Some sanitizer error reports but I don't think this is related with this issue error. ![image](https://github.com/thorvg/thorvg/assets/3711518/d8f08e56-6f24-4511-b112-90533d1bb392)

I think we can, but I feel like it's becoming burdensome for us to maintain all that stuff when we still need to pay attention to the existing core (buggy)...