hemostx

Results 15 comments of hemostx

Quad & ring pickups should be detected using KTX notifications if they are available We didn't quite get to notice it as blatanly in that demo, but could this also...

See also the recent tweaks to hardware gamma tied to polyblend in issue #538 (vid_hwgamma_fps). One extra little bonus for vid_software_palette 1 is that people don't need to add a...

A bit of an aside with regards to BC's doc output automation, and regarding the structure of the help strings themselves. I've looked at improvements to the formatting etc, and...

Second take on my suggestion : I've gone through all of help_variables again, and it's only a handful of vars with some really, really long stuff. In nearly every case,...

> > > Example variable listing based on JSON file: https://vikpe.org/ezquake.github.io/docs/vars/demos/ Going deeper into all that json and remembered this. It *is* super neat. I have a couple questions for...

The depth buffer can be used for a number of tricks, people with a bit of compositing/vfx knowledge would be happy to have it - typically for Depth of Field...

Don't mind that. I was just trying to find solutions to Floris's bug reports and use cases with the z-buffer. I think what you're asking would be super cool, but...

I also played around with s_khz and s_linearresample, with no effect.

> It's strange that MSAA makes them smaller though (unless it's 16× MSAA, as graphics drivers actually implement it as 4× SSAA + 4× MSAA). The SSAA part effectively increases...

> This issue looks related, #671 For sure related. In fact I checked this thread hoping it would be referenced. Would have to go back to pre https://github.com/QW-Group/ezquake-source/commit/95f4f98203be115994ef82fe12c8eb1cd6a31a5e (but not...