Dmitrii
Dmitrii
### Brief Issue Summary I have installed Clang Compiler and Clang-cl via Visual Studio Intaller. VSCode detects [Clang 12.0.0 (MSVC CLI) for MSVC 16.11.31613.86 (Visual Studio Community 2019 Release -...
We'd like to update SharpFont in our game engine in order to get HarfBuzz bindings. But also we need lcd support which is not enabled in your compiled libraries. http://doc.mawan.de/libfreetype6/reference/ft2-lcd_filtering.html
### Purpose of this PR This PR allows to use single context with multiple IWindowInfo on Windows using Embedded OpenGL context (Egl). ### Testing status Tested on https://github.com/game-forest/Citrus and our...
There is no colour for C-style enums which makes code look weird. I'm not familiar with vscode theming but may be there is a lack of C/C++ semantic knowledge so...
### Installed product versions - Visual Studio 2022 Community - Extension version 0.11.160 ### Description In game engines there's always complex shader system with includes. I've found two issues that...
`ArraySegment` is a readonly struct, but analyzer thinks it is not and always gives ESP06 warning.
You have to either escape string properly or use regex string literal (prepend string literal with **r**). Here is patch: [regex_fix.patch](https://github.com/ConfettiFX/The-Forge/files/14155830/regex_fix.patch)
PVRTexTool allows to convert source image to uncompressed formats such as r5g6b5 or r4g4b4a4 with a dithering. It would be nice to have such option in Compressonator.
Purpose of this PR This PR allows to use single context with multiple IWindowInfo on Windows using Embedded OpenGL context (Egl). Testing status Tested on https://github.com/game-forest/Citrus.
Spec says: > glTF uses a right-handed coordinate system. glTF defines +Y as up, +Z as forward, and -X as right; the front of a glTF asset faces +Z. Should...