Christoph Heine
Christoph Heine
The Qt-to-SDL handshake for the rendering was removed in https://github.com/SFTtech/openage/pull/1497 which should resolve all Wayland issues.
Resolved by https://github.com/SFTtech/openage/pull/1515
https://github.com/SFTtech/openage/pull/1495 resolved this issue.
@ranbir7 Sure :) Do you need some directions on where to start?
@ranbir7 Alright. Old AoC versions store every terrain tile individually and already projected to how they look ingame (i.e. they have a diamond shape). What our converter does is 1....
@ranbir7 Okay! Feel free to ask more questions in our chatroom.
@ranbir7 In the terrain merge function, the numpy arrays store the RGBA pixel data for each tile. Individual tiles are merged into one big tile (which is also a big...
HD conversion works for a long time now.
Multiprocessing was replaced with a different implementation a while ago, so this bug shouldn't conme up anymore.
This was implemented in https://github.com/SFTtech/openage/pull/1497 and documented in https://github.com/SFTtech/openage/pull/1525