fatuous
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Basic 3d renderer following some books I'm reading.
There are various places where cyclic dependency could occur. Many includes should be cleaned up as well.
There have been several cases where the program behaves differently in Windows and Linux. It is entirely possible, perhaps likely, that we have been doing OpenGL wrong and are entering...
I only have a shitty Dell laptop. Someone with a better computer (preferably one with a dedicated GPU) to benchmark and make sure its just my shitty laptop that's shit...
This problem will be solved with the introduction of dynamic runtime shader loading in the program, but just as a note I will post the problem here. Loading textures into...
The book DoD talks a lot about entities merging together into a swarm to reduce computational complexity of low resolution objects. Here's an idea : the way we compose many...
Complaints: 1. For compatibility reasons, ImGui uses C. We are all about modern C++, so make it work with the standard library. 2. Warn if identical names are used. Currently,...
Imgui uses a lot of pointers for its internal use and as such, tends to "own" various variables. We could avoid this by simply passing it the pointer to our...