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Problems with OpenGL compliance

Open hbina opened this issue 6 years ago • 0 comments

There have been several cases where the program behaves differently in Windows and Linux. It is entirely possible, perhaps likely, that we have been doing OpenGL wrong and are entering undefined behavior. Namely, we are probably doing shaders wrong.

An option is to use ANGLE.

hbina avatar Sep 18 '19 08:09 hbina