Kzal
Kzal
@Randa-Almadhoun @michaelaeriksen Hello, I mentioned a question in this kind of type, I am using BVHModel, how do I get so triangle mesh, it currently results just a boundary. https://github.com/coal-library/coal/issues/706#issue-3072792041...
> Please start by reading https://github.com/bytedeco/javacpp/wiki/Mapping-Recipes I have found this document and defined the installation requirements, but it seems that it still cannot be solved. Do you have a good...
> You might be able to work around that by setting Info.skipDefaults() though Yes, I use this way to avoid parsing at present, but it still fails to solve the...
This issue seems to be related to the compilation version of the Java JDK. When I used Java JDK 21.0.4, running with the DJL version 0.32.0 was successful.
> Hi, actually I never actually used `PxGearJoint` and also didn't do an example for that (if you refer to the chain running across the two wheels, that one uses...
Hello, I am now in PxArticulationLink stress test, I will create 10000 group PxArticulationReducedCoordinate and define good PxArticulationLink, but when I created at the bottom of the encounter this problem,...
Yes, maybe my computer ran out of DRAM
> Thank you for documenting this issue. I'll take a look at it. If there are any new results, looking forward to your reply.
Yes,sir,I think what you said is right. But the other problem I have is that I'm creating a CompoundCollisionShape, and its children are all GImpactCollisionShape. Pressing KEY_1 and KEY_2 creates...
> After adding imports and the standard Oto model, I ran the test application. Pressing the "1" key produced an `ArrayIndexOutOfBoundsException` in the `CollisionListener`. > > The exception was caused...