hawson

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I think that this snippet helps? It trivially works for me, but YMMV: ``` --- webapp.rb.bk 2019-07-30 14:25:28.672867445 -0400 +++ webapp.rb 2019-07-30 15:29:15.839800875 -0400 @@ -267,6 +267,7 @@ unless date.include?...

A slightly contrary view: make the resupply cost variable, based on the tube size. I think different tube sizes scale almost everything (damage, speed, turn rate, blast radius, and others)...

The text overflow is a fair critique, but as you said: it happens anyway; it has been brought up in #1275 and elsewhere. Relatively speaking, I don't think it is...

> > One idea I had was to use stacked dots (or bars), like these: `⠁⠃⠇` or `⠸⠰⠠` (unicode Braille). > Could pips in the icons themselves indicate this? Why,...

I find the "pips" a bit hard to see on small screens, so I re-worked the icons with "bars" instead: ![montage](https://github.com/user-attachments/assets/8dc965dc-7c63-4d93-8359-cd8b38b8ac8c) Since all of the icons are 128x128, try viewing...

I'm spending more time rotating images than I am coding. At least the rotation and tiling is scripted. ;-) ![tile](https://github.com/user-attachments/assets/1e243af4-f695-4b3c-8626-64b76037dfc7)

And here's an in-game display of all 3 sizes at once: ![missle_bars](https://github.com/user-attachments/assets/69e9a6e6-678a-4a75-b998-febcbcb42ac7)

I don't think the icons are large enough to support 4 lines/bars? Three bars use most of the linear space on the current icons, but if the icon is reworked...

I very slightly re-worked the icons, based off of a `missile.svg` file created from the original `missile.png`. You _really_ have to look hard, but these are a hair sharper than...