egui_example
egui_example copied to clipboard
Simple example on how to use egui with wgpu and winit.
While running the example I got the message: ```shel thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Internal("user texture 0 not found")', src\main.rs:172:22 note: run with `RUST_BACKTRACE=1` environment...
- update this example to use egui_wgpu_backend 0.17 (from 0.16), - change the egui_winit_platform winit backend to the official [egui-winit](https://github.com/emilk/egui/tree/master/egui-winit) backend. I believe it's better to use the official backend...
I found the example confusing for just adding a GUI to my app. The things related to the full egui demo were unnecessary in my case and they made it...
Great work. Was just having a look at this and everything went smoothly other than i noticed the modifier keys aren't recognised as input. This is visible in the input...
It would be useful too see simple setup of offscreen rendering that is updated in each frame and used as an texture in egui for sophisticated interfaces, use cases with...
The provided example is outdated. Despite its ability to build and run successfully with an older version of the crate, updating the crate to the latest version results in numerous...