Ian Harris
Ian Harris
Since it's been over a month, I hope this isn't inappropriate to ask again. I'm partial to having manpages be a manual process since their purpose is for human consumption....
@ljharb Just saw this, sorry! Sure, I'll look into this again. Rather busy in the near future, but this sounds fun.
@ljharb hey, just wanted to give an update - didn't forget about this, just life. So I think the easiest thing to do would just be to use [`help2man`](https://www.gnu.org/software/help2man/). It's...
Hmm, not sure I understand? a) the only file added will be the manpage, i.e. `nvm.1`, and b) okay, it can be done using anything, but I don't know why...
> This seems to look good - is there a way i can test it locally without having to actually install the manpage? like, `man path/to/manpage` or something? Yup! `man...
Handling it like TOC sounds good to me! No problem. Noted on the output inconsistencies. I agree, and I'll look into that. Thanks again! Will update soon.
I'm not sure how to fix this properly, but on macOS with retina display with the `window.highdpi` flag enabled in conf.lua, the code as written for the camera is displaying...
Fair enough. For now I won't worry too much about it. Disabling `window.highdpi` seems like it solves it for now and doesn't cause me to deal with other scaling things....
@tunght13488 can I ask if you happen to be using some sort of software resolution scaling? Or using a high DPI monitor? I had a similar issue, it seems. Look...
In `Projectile:draw()` you have `pushRotate(self.x, self.y, Vector(self.collider:getLinearVelocity()):angle())`, but the function name in hump seems to be [`angleTo`](https://github.com/vrld/hump/blob/master/vector.lua#L197). (Again, great work and thanks for all this information! It's very helpful and...