haroldmthyng
haroldmthyng
Running into an issue with the new Raycast methods. Utilizing method: ``` bool Raycast( Vector3 origin, Vector3 direction, out TrackableHit hitResult, float maxDistance, TrackableHitFlags filter ) ``` outlined at: https://developers.google.com/ar/reference/unity/class/GoogleARCore/Frame#classGoogleARCore_1_1Frame_1ad1bdc454e62b3b7858c978f9b25c44a0...
Was checking the resolution in #407 as I was running in InstantPreview. But still fails when built to the device.
Unfortunately I couldn't continue to spend time on this. In my case I was able to just compute the screen point I needed and use the simpler `Frame.Raycast` method for...
Thanks @inio . I'm curious what amount of letters are required before a text-based image is considered to have a sufficient amount of key points. Otherwise the recognition is pretty...
Prior to posting this issue I tried adding white space, black space. Adding multi-color gradient to the background and around the edges. Adding noise. Adding pixelation. It flat out just...
Very interesting. Not an ideal solution at all, but definitely a work-around. Played around with power of 2 sizes along with using multiples of common power of 2 sizes. Managed...
@inio per all the comments above, hoping you reconsider treating this as a defect vs a feature request. The level of image manipulation required to receive a usable score for...