Harald Steinlechner

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might have just ran into this one and it took quite some time to find it out. any news on this one?

just improved robustness but i could not manage to get caching working... actually seems to be net5.0 thing - similarly to https://github.com/nuke-build/nuke/issues/764

for native windowing in aardvark.rendering we mostly moved to windowing interoperability using glfw and SILK.net which means most likely aardvark could build maui support on top of https://github.com/dotnet/Silk.NET/issues/849. also note...

nice one :D Martin schrieb am Mo., 22. Feb. 2021, 10:14: > Potentially related: The winding order of triangles generated by > tessellation is inconsistent between the backends (reproducible in...

@gsomix @dallinbeutler @krauthaufen @ThomasOrtner

hi. thanks for checking out! the file you mentioned is the right if i remember correctly. i will look into this... bests

i just create a new f# interactive setup. due to native dependencies and some other annoyances it is not totally straightforward to get fsharp interactive running with rendering windows etc....

i just moved the boilerplate code to [aardvark.rendering](https://github.com/aardvark-platform/aardvark.rendering/blob/master/src/Application/Aardvark.Application.Utilities/FsiHelper.fsx). the file now looks like [this](https://github.com/aardvark-platform/walkthrough/blob/master/src/InteractiveNet471/InteractiveTest.fsx) - yes, in plain aardvark.rendering, we use `transact` to feed changes into the dependency graph. in...

- the old livedemo.fsx now points to the refreshed one in walktrough which now also handles model and image loading properly. - there is a new wiki article explaining the...

but without multisampling - maybe just the existence of sample shading kills. i just found out text rendering also does not work on linux. i think i recompiled glvm (which...