se-blender icon indicating copy to clipboard operation
se-blender copied to clipboard

Manually applying transformations for Havok objects is confusing

Open harag-on-steam opened this issue 10 years ago • 0 comments

Havok expects mesh-objects that have all world-transformations already applied to them. Blender's Bullet physics-engine expects the opposite and will draw the green rigid-body wireframes at the wrong location when transforms are applied.

This is highly confusing to first-time users because if it looks right in Blender it will be wrong in Space Engineers and vice versa.

Possibly find a way to automatically apply transforms when running a Havok export-node.

harag-on-steam avatar Feb 19 '15 22:02 harag-on-steam