se-blender
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Manually applying transformations for Havok objects is confusing
Havok expects mesh-objects that have all world-transformations already applied to them. Blender's Bullet physics-engine expects the opposite and will draw the green rigid-body wireframes at the wrong location when transforms are applied.
This is highly confusing to first-time users because if it looks right in Blender it will be wrong in Space Engineers and vice versa.
Possibly find a way to automatically apply transforms when running a Havok export-node.