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Blender tools to create blocks for Space Engineers

NOTE: This repository hasn't seen changes in a long time and both Space Engineers and especially Blender have moved on. You are better off searching for alternatives other people have made.

= SE Block Tools for Blender

Modelling blocks for http://www.spaceengineersgame.com/[Space Engineers] is a process that involves a lot of intermediary files and manual parametrization. This add-on simplifies the steps you need to take to get from a 3D mesh in Blender to Space Engineer's own .mwm mesh-format. To do that

. The add-on provides property panels for all the special data SE stores inside an .mwm file directly in Blender. . You use Blender layers to define the main model, the collision model, mount-points, mirroring-settings, level-of-detail models and construction stages. . The workflow that configures and runs the conversion-tools (Havok, MwmBuilder) for you is customizable to suite your needs.

The most current version is available in the https://github.com/harag-on-steam/se-blender/releases/latest[release section] on GitHub.

The documentation is published to the project's http://harag-on-steam.github.io/se-blender/[Github pages].