se-blender
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Blender tools to create blocks for Space Engineers
NOTE: This repository hasn't seen changes in a long time and both Space Engineers and especially Blender have moved on. You are better off searching for alternatives other people have made.
= SE Block Tools for Blender
Modelling blocks for http://www.spaceengineersgame.com/[Space Engineers] is a process that
involves a lot of intermediary files and manual parametrization.
This add-on simplifies the steps you need to take to get from a 3D mesh in Blender to
Space Engineer's own .mwm
mesh-format. To do that
. The add-on provides property panels for all the special data SE stores inside an .mwm
file directly in Blender.
. You use Blender layers to define the main model, the collision model, mount-points, mirroring-settings,
level-of-detail models and construction stages.
. The workflow that configures and runs the conversion-tools (Havok, MwmBuilder) for you is customizable
to suite your needs.
The most current version is available in the https://github.com/harag-on-steam/se-blender/releases/latest[release section] on GitHub.
The documentation is published to the project's http://harag-on-steam.github.io/se-blender/[Github pages].