oit-unity
oit-unity copied to clipboard
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
The current implementation and graphics pipeline structure lead to a problem: A fixed per-pixel list length has to be set before rendering. That means if during render too many fragments...
This package should work with all official render pipelines: - [x] Built-in Render Pipeline - [ ] High Definition Render Pipeline - [ ] Universal Render Pipeline I tried this...
### Discussed in https://github.com/happy-turtle/oit-unity/discussions/27 Originally posted by **MrWilq** January 25, 2024 I followed the readme and can't get the OIT sample URP scene working. These are the steps I follow:...
This is an issue to track the setup of a CI/CD pipeline. Automatic package tests and build outputs would help a lot to ensure package stability and speed up the...
Create order-independent transparent lit shader for URP and HDRP