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Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

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The current implementation and graphics pipeline structure lead to a problem: A fixed per-pixel list length has to be set before rendering. That means if during render too many fragments...

enhancement
help wanted

This package should work with all official render pipelines: - [x] Built-in Render Pipeline - [ ] High Definition Render Pipeline - [ ] Universal Render Pipeline I tried this...

enhancement
help wanted

### Discussed in https://github.com/happy-turtle/oit-unity/discussions/27 Originally posted by **MrWilq** January 25, 2024 I followed the readme and can't get the OIT sample URP scene working. These are the steps I follow:...

bug
good first issue

This is an issue to track the setup of a CI/CD pipeline. Automatic package tests and build outputs would help a lot to ensure package stability and speed up the...

enhancement

Create order-independent transparent lit shader for URP and HDRP