Till Davin
Till Davin
Hi, really cool work! I am sometimes getting an Index out of Range exception in the FindTriangleNode function. I debugged a bit: t.C2 is chosen in these cases, but C2...
The current implementation and graphics pipeline structure lead to a problem: A fixed per-pixel list length has to be set before rendering. That means if during render too many fragments...
This package should work with all official render pipelines: - [x] Built-in Render Pipeline - [ ] High Definition Render Pipeline - [ ] Universal Render Pipeline I tried this...
### Discussed in https://github.com/happy-turtle/oit-unity/discussions/27 Originally posted by **MrWilq** January 25, 2024 I followed the readme and can't get the OIT sample URP scene working. These are the steps I follow:...
This is an issue to track the setup of a CI/CD pipeline. Automatic package tests and build outputs would help a lot to ensure package stability and speed up the...
Create order-independent transparent lit shader for URP and HDRP
I couldn't add the package right away, Unity doesn't like the package name because uppercase letters are not allowed. You should change the package name to all lowercase letters. Really...
This ensures the buffer is cleared after each camera render. Regarding #33