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`love2d` uses a very old API `AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);` which can only vibrate for about 0.5 seconds. See https://love2d.org/wiki/love.system.vibrate ![image](https://user-images.githubusercontent.com/1009628/133228118-43ef9ba0-c781-4137-8f3f-a4440d0c25d3.png) The implementation is here: https://github.com/love2d/love/blob/master/src/common/ios.mm#L394-L400 The declaration is here: https://github.com/love2d/love/blob/master/src/common/ios.h#L67-L69 and it...