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`love2d` uses a very old API `AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);` which can only vibrate for about 0.5 seconds. See https://love2d.org/wiki/love.system.vibrate  The implementation is here: https://github.com/love2d/love/blob/master/src/common/ios.mm#L394-L400 The declaration is here: https://github.com/love2d/love/blob/master/src/common/ios.h#L67-L69 and it...