Hanseul Jun
Hanseul Jun
Thanks a lot for planning to take a look at this issue! Probably due to the same reason, this issue was also found in mac. I have submitted another PR...
See here for the temporary fix for this issue: https://forum.unity.com/threads/net-scripting-backend-and-visual-studio-2017-3-incompatibility.487833/ This is an incompatibility issue between .Net UWP solution built by Unity 5.6 and newer versions of Visual Studio. I...
@igorauad What I found different in my build environment (MSVC), __AVX2__ was set even when the build target is ARM. I know this is weird given AVX2 is only for...
@igorauad Sorry I was taking time editing the above comment after actually looking at the code again. You are right! Sorry about spreading wrong information and causing confusion. Seems like...
Check out trvl.h and rvl.h. Convert int16_t ones to int32_t and then it will work with your 24 bit data.