Hank Jordan

Results 19 issues of Hank Jordan

**Current Status** In Private Browsing mode, passwords are saved to a hidden folder by default. While there is an option to disable this on a per-password basis when saving them,...

feature

Here's an example of how you would currently create a ui with multiple elements: ```rust ui.heading("egui"); ui.label("egui is an immediate mode GUI library written in Rust. egui runs both on...

## Bevy version `0.10.0` ## What you did ```rust use bevy::{ prelude::*, scene::serde::SceneSerializer, }; use serde::Serialize; fn save(world: &World) { let registry = world.resource::(); let scene = DynamicScene::from_world(world, registry); let...

C-Bug
A-Scenes

``` thread 'main' panicked at 'Requested resource bevy_save::registry::RollbackRegistry does not exist in the `World`. Did you forget to add it using `app.insert_resource` / `app.init_resource`? Resources are also implicitly added via...

bug

Setting an upper bound on the number of Rollbacks being stored is important

enhancement

Would save a significant amount of space for rollback-heavy games

enhancement

It may be possible to eliminate the need for reflection when using snapshots. This would dramatically improve the performance of `bevy_save`. See [deflect](https://github.com/hankjordan/bevy_save/tree/deflect) branch

enhancement

documentation
good first issue

Even when the `bevy_save` save format is stabilized, users will need a way to migrate save files between different versions of their app. Ideally, this should be handled transparently.

enhancement