Unity.TransformSetterInterceptor
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Easily find out what exactly is changing specific transform position / rotation / scale
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Unity.TransformSetterInterceptor issues
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I'm using URP, which has Burst as a dependency, and it's causing several compile conflicts with Mono.Cecil, for types like MethodBody, Instruction, OpCodes, MethodReference, CustomAttribute, PropertyDefinition, TypeDefinition and ParameterDefinition etc....
I drag and drop the transform that I want to pay attention to into an empty gameobject with the filter, but I'm still seeing the calls for all transforms in...