Unity-Resource-Checker icon indicating copy to clipboard operation
Unity-Resource-Checker copied to clipboard

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

Results 17 Unity-Resource-Checker issues
Sort by recently updated
recently updated
newest added

Give feedback if you saw my message! Most likely, it's in the format that unity chooses by default. That is, if you change it to RGB32, then everything is displayed...

Update editor interface and script format...

When multiple scenes are in the Hierarchy the Checker will throw a "scene not loaded exception". This occurs regardless of whether or not they are listed in your Build Settings.

Lines 1027-1029: if the scene is unloaded, do not add it to the allGo list. This allows the script to function even if there are unloaded scenes in the hierarchy.

Every time I compile within visual studio, the console window prints out the following: **------ Build started: Project: Assembly-CSharp-Editor, Configuration: Debug Any CPU ------ C:\Code\MyProject\Assets\Editor\ResourceChecker.cs(970,10): info UNT0014: T is not...

in void CheckResources() if (lightmapData.lightmapDir != null) { var textureDetail = GetTextureDetail(lightmapData.lightmapColor); // should be lightmapDir if (!ActiveTextures.Contains(textureDetail)) ActiveTextures.Add(textureDetail); }

Crunched textures do not calculate.

Has the following compile errors on Unity 2017.4.2f2. Resource Checker v2.1. Assets/Editor/ResourceChecker.cs(286,23): error CS0117: `UnityEngine.TextureFormat' does not contain a definition for `ATF_RGB_DXT1' Assets/Editor/ResourceChecker.cs(287,23): error CS0117: `UnityEngine.TextureFormat' does not contain a...

Fiexed bug, if gameobject just has MeshFilter, without MeshRender Component . Add a check function to check and give some tips.