Unity-Resource-Checker
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copy-paste error:the second lightmapColor should be lightmapDir
in void CheckResources()
if (lightmapData.lightmapDir != null)
{
var textureDetail = GetTextureDetail(lightmapData.lightmapColor); // should be lightmapDir
if (!ActiveTextures.Contains(textureDetail))
ActiveTextures.Add(textureDetail);
}