Hannah Bollar
Hannah Bollar
### the issue the issue is due to too many materials being created with `new` that are redundant to each other - where their differences are just selected `uniform` variables...
down from 22 --> 14 draw calls --> still looking into
still looking into ways to reduce the number of glPrograms, but here's where we're at for now
same out come
- number of draw calls depends on number of models in scene with differing materials (including text and otherwise) - draw call count changes depending on what is within frustum...
> * number of draw calls depends on number of models in scene with differing materials (including text and otherwise) > * draw call count changes depending on what is...
turning this into a draft since we'll be doing a rework of MeshInstancing and MaterialInstancing in a future pr and those are super relevant to this getting improved
### css We're looking to replicate the following css in `MRjs`'s mixed-reality setup ``` -webkit-transform: scale(2); ``` as ``` scale:2; ``` for our javascript handler ## notes Part of the...
going to leave this open instead of merging as there's more checks we'll have to do