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Bump @dimforge/rapier3d from 0.12.0 to 0.13.1
Bumps @dimforge/rapier3d from 0.12.0 to 0.13.1.
Changelog
Sourced from @dimforge/rapier3d's changelog.
0.13.1 (2024-05-08)
Fixed
- Fix regression that could cause missed contact between a ball and another shape type.
0.13.0 (2024-05-05)
Several stability improvements are added as part of this release. See rapier#625 for overviews of the most important improvements.
Modified
- The
castShapeandcastColliderfunctions have been modified to add atargetDistanceparameter. This parameter indicates the distance below which a hit is detected.- Rename
RayIntersection.toito.timeOfImpactfor better clarity.- Rename
RayColliderIntersection.toito.timeOfImpactfor better clarity.- Rename
RayColliderToitoRayColliderHit.- Rename
RayColliderHit.toito.timeOfImpactfor better clarity.- Rename
ShapeTOItoShapeCastHit.- Rename
ShapeColliderTOItoColliderShapeCastHit.- Rename
ShapeCastHit.toito.timeOfImpact.Added
- Fix the kinematic character controller getting stuck against vertical walls.
- Add
KinematicCharacterController.normalNudgeFactorand.setNormalNudgeFactorso set a coefficient used for avoiding having the character controller get stuck on penetrations.- Add
RigidBody.softCcdPrediction,.setSoftCcdPrediction, andRigidBodyDesc.setSoftCcdPredictionfor configuring soft-ccd on the rigid-body. See rapier#625 for additional details on soft-ccd.- 3D version only: add
TriMeshFlags::FIX_INTERNAL_EDGESandHeightFieldFlags::FIX_INTERNAL_EDGESfor enabling internal edges correction (which is no longer enabled by default). The flags have been added as an optional parameter when building the shapes.- Add
Collider.contactSkin,.setContactSkin, andColliderDesc.setContactSkinfor configuring the collider’s contact skin. See rapier#625 for additional details on contact skins.- Add
World.lengthUnitwhich can be used to indicate the typical size of dynamic objects (e.g. 100 pixels instead of 1 meter). This helps the physics engine adjust internal thresholds for better results.Fixed
- Fix an issue where the reported contact force are lower than their actual value.
Commits
- See full diff in compare view
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Your Render PR Server URL is https://examples-mrjs-pr-641.onrender.com.
Follow its progress at https://dashboard.render.com/static/srv-cov69kun7f5s73dqi810.
going to leave this open instead of merging as there's more checks we'll have to do
Superseded by #697.