Results 7 comments of hammeron-art

I see but make changes to my fork, commit/push, update submodule and build the lib multiple times for each test project is a little tiring and each copy is more...

What I've done is make a config.py script which setup what path all the other scripts will take. I also configured the CS project to build on its project directory....

You have some points. Although the config file will not change the current behavior if the default configuration is point to the submodule folder. I currently using an environment variable....

Well, it's a workaround but is counterintuitive that's why I'm suggesting it. This also will lead to memory waste as each Visual wrapped in a component has its own entity...

Can't see how this will make it more difficult. You can still use inheritance for entities and components as well. The engine physics system uses components, meshes are components, sprite...

Hi, thanks for the explanation. Transformation data like rotation_z is more of a entity property rather than a sprite property to me. My suggestion comes from the concept that sprites...

@JunoNgx Not really. There are some cases where I could use a visual definition without rely specifically in the base entity. I could use it for a UI widget for...