Haiyami
Haiyami
Can anyone confirm this behavior or is it just a random thought? I have tried doing that and see no consistent memory leak, just tiny random increases and decreases, pretty...
@zxh0 could there be a bug or something related to this? I have a feeling that no matter how slow, it shouldn't take that long. I don't know anything but...
I have tried what he said and see no consistent leaking behavior, the virtual memory usage randomly increases and randomly drops, no real consistent changes, after a while it's pretty...
I have tried what he said and see no consistent leaking behavior, the virtual memory usage randomly increases and randomly drops, no real consistent changes, after a while it's pretty...
I guess it's somehow automatically fixed by either the updated Qt or the updated cgo then, that could only be good news :smile: . Also, what do you mean by...
This is demo code that shows 3d model working with `queryTerrainElevation` (included in Stefan's [pull request](https://github.com/maplibre/maplibre-gl-js/pull/2264)) https://github.com/maplibre/maplibre-gl-js/blob/7bab10e8dfd1680471126b02b4849423a5f50365/test/debug-pages/terrain-3d-object.html
@HarelM I'd like to work on this issue, can I claim this?
@wipfli Thank you for the heads up, I have some background in C++ and enjoy hardcore stuff like this. This will be really challenging though.