Paul

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the other game is working at the correct resolution (on external monitor)

would it be a difficult process to enable rendering on Metal rather than openGL ES ?

i managed to build it in the end, but was a bit of a hassle - i had to change a lot of the #include statements to recursively go back...

and if I run the cmake invocation without the "--" : ``` paul@stinky-poo-poo-laptop openage-0.4.1 % cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -DCMAKE_CXX_FLAGS='' -DCMAKE_EXE_LINKER_FLAGS='' -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_MODULE_LINKER_FLAGS='' -DCMAKE_SHARED_LINKER_FLAGS='' -DDOWNLOAD_NYAN=YES -DCXX_OPTIMIZATION_LEVEL=auto -DCXX_SANITIZE_FATAL=False -DCXX_SANITIZE_MODE=none -DWANT_BACKTRACE=if_available -DWANT_GPERFTOOLS_PROFILER=if_available -DWANT_GPERFTOOLS_TCMALLOC=False...

here is my cmakeoutput.log ``` The system is: Darwin - 21.4.0 - arm64 Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. Compiler: /usr/bin/clang Build flags: Id flags: The output...

I'm having the same issue, there are many related issues to this, can this problem be prioritised please? or at least some input from the devs on how to handle...

I'm having this problem too!

or is there a better way to achieve this?

@Manmohan75 did you mean to write something?

im g etting the same crashes here too: many crash reports saying the same thing: ``` Crashed: com.apple.main-thread 0 libobjc.A.dylib 0x1ea35fd70 objc_msgSend + 16 1 &&&&&& 0x1043de134 __76-[LGAlertViewController viewWillTransitionToSize:withTransitionCoordinator:]_block_invoke (LGAlertViewController.m:59)...