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A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.

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This is a fix for issue #2 where the global Math.random is monkey patched after calling dungeon.generate with a seed.

This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon. ``` seedrandom(args.seed, { global: true }); ``` Can we...

Hello, i can't find anywhere how to download the rooms.json to give a try, can you provideme any guide about it ? Thank you !