bsp-dungeon-generator
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The global Math.random is is being Monkey Patched after calling dungeon.generate.
This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon.
seedrandom(args.seed, { global: true });
Can we refactor this to keep the seeded random internal to the library and not overwrite the global Math.random?