PG
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(a.k.a. ParallaxGen) Dynamic patcher for Skyrim
These should be limited to a specific type of NIF block and can be ran before or after shader patching
[ParallaxGen.log](https://github.com/user-attachments/files/20501949/ParallaxGen.log) I'm getting those critical errors while patching Hovewer, I can load output as a mod in vortex and play, but i see no textures at the edges of bridges,...
Should prevent dyndolod from overriding PG statics
Hi - reporting a reproducible in-game CTD (new game or existing save) walking between Morthal and StoneHills with BDS v2.11. No crash with PG Output disabled. Occurs right after moving...
Also allow adjusting this alpha property
For some reason when running PGPatcher the hands and feet of the mannequins lost their texture, I had to dig a little until I discovered that it was the PGPatcher...