Hakan Yilmaz
Hakan Yilmaz
Thanks, @Speierers ! Given that I have already loaded scene (e.g. `scene = load_file('test/scene.xml')` how would I go about adding a Mesh to it and deleting the Mesh after rendering?...
Just to make sure I understand correctly: 1. If I want to replace an object that is already in the scene, all I need to do is access (and replace)...
This really helps, @Speierers, thank you! I followed your advice and the tutorials in the docs that I successfully built with your help to attempt a) a replacement of a...
Thanks @Speierers! Correct, that's what I'm trying to do. It seems like allocated variables cannot be resized though: `ek.set_slices(params["OBJMesh.vertex_positions_buf"], 20)` results in ``` terminate called after throwing an instance of...
Thanks @dvicini ! I'm using the `mitsuba.python.autodiff.render_torch` function that outputs RGB only. Is there way to access the alpha channel without having to set up an AOV integrator (e.g. with...
Very understandable, @dvicini! I'd highly appreciate your help with the Mask AOV though as a) I found that the mask results from the alpha channel do not produce what I'd...
Thanks! The reason why I was thinking about the introduction of a new AOV is that, so far, I did not manage to produce satisfactory silhouette images, e.g. based on...
`*aov++ = Float(si.is_valid());` did compile btw, but using the mask/silhouette aov in the aov list leads to ``` PTX linker error: ptxas application ptx input, line 851; error : Unexpected...
That'd be a great feature indeed. Thanks!
In that case (i.e. without `set`), automatic activation doesn't work at all, not even once after reloading sway