Hajime Hoshi

Results 289 issues of Hajime Hoshi

Forked from #1772

feature
request
performance

1. Disable all the audio device (see #2316) 2. Start the app 3. Enable at least one audio device Audio should is played but not.

bug
os:windows

https://developers.google.com/web/updates/2018/08/offscreen-canvas https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas If Ebiten can work on a worker, multiple Ebiten instances can work in theory.

feature
help-wanted
os:js

``` --- FAIL: TestImageOptionsNegativeBoundsWritePixels (0.01s) panic: directx: ID3D12Device::CreateCommittedResource failed: HRESULT(2147942414) [recovered] panic: directx: ID3D12Device::CreateCommittedResource failed: HRESULT(2147942414) goroutine 118 [running]: testing.tRunner.func1.2({0x4e2f80, 0x1188a430}) C:/Program Files/Go/src/testing/testing.go:1396 +0x2ab testing.tRunner.func1() C:/Program Files/Go/src/testing/testing.go:1399 +0x41f panic({0x4e2f80, 0x1188a430})...

bug
os:windows
test

``` $ GOOS=windows go run -tags=example ./examples/audio 2022/09/10 23:23:32 oto: Queueing the header failed: oto: waveOutWrite failed: MMSYSERR_NODRIVER ```

bug
os:windows

This would be helpful to determine whether to use an unmanaged image. Suggested by @noppikinatta

feature

Now the bot test takes 30-60 minutes due to the restriction of prallel executions (AFAFIK). My paying for GitHub didn't solve the issue. So, probably using an external CI might...

test

`cosTable` takes 65536 float64s = 512KB. This is not neeeded when you don't use resampling. Let's use sync.Once to initialize this lazily.

good-first-issue
performance