Hailong Cao
Hailong Cao
I met with the exactly same issue, any echoes?
I was also trapped by this. Finally worked around by using primitive with **depthTest** (sub attribute of renderState) set to **false**. Example: ```javascript this._candidateLinePrimitive = this.scene.primitives.add( new Cesium.Primitive({ geometryInstances: new...
I was seeing the same issue regarding `alloc_fdtable` slows the thread. By following @carllerche 's comment, I was able to use `dup` to force fd_table resize to a certain size,...
Same issue for me