hackedpassword
hackedpassword
> interaction between fortify and alert that may be unintentional where it can't get the 40% defense bonus Sounds intentional. Being alert could imply short patrols for example (in meta)...
Since your regex is more like a script Trog, breaking it down into components still appears to be the best approach. Perl Monk level regex is incredible but as we...
> CreateWaterImprovements But aren't civilians hardcored to only be able to construct? (observation not code analysis) Being able to convert a military unit to civilian, or vice versa has mod...
I've wanted to mention making "destroyed" colored red for some time. The topic makes sense, at minimum, destroyed actions are the highlights of notifications during war.
Yea it's not consistent. For a while I figured in addition to the M=0.1 the complexity and volume of units on the battlefield contributed, but from the start? Anything I...
Seen this again recently on my phone, now seeing it on Windows, both running 4.9.5 while map testing, hit Move Automated Units and crash. **Platform:** Desktop **Version:** 4.9.5 (Build 940)...
Consistent crash now on hitting next turn, from Android. Not sure if closed issues sends alerts so I'm tagging you @yairm210 otherwise I'd let it ride til it gets read....
This morning the game no longer crashes on the same save game next turn (huh? what could have changed?) however wandering the unit a bit to the west and same...
Gave this another go - able to isolate only that if workers have any improvement building unique enabled, an automation crash will soon follow. Even just a [Farm]. Might have...
I stripped all `` from all base and feature terrains. After re-running numerous games, this seemed to be the obvious culprit. Didn't solve the crash. Came across a scenario with...