June Rhodes
June Rhodes
They should be. What's happening here is I assume the Linux package for Protobuild Manager is missing, which is why this is only impacts people using Linux. You can workaround...
@tomspilman Heads up, this impacts you. You will need to upgrade the version of Xamarin Studio installed on the Mac build server. I want to drop this stuff because I'm...
@silasary will look into this
I will look into this on the weekend.
We haven't seen a huge amount of interest in Tizen, and MonoGame currently has no efforts in place to support it, so I'm going to push this back on the...
Do you know if changing TargetFrameworkVersion to a higher value impacts the devices the app can target?
At the time this happened, the unit tests were running.
Code signing is controlled as per http://protobuild.readthedocs.org/en/latest/ios_codesign.html. It sounds like PackageSigningKey needs something similar. IncludeMonoRuntime is controlled with `IncludeMonoRuntimeOnMac`, although this only works on Mac. We'll need similar options for...
Oh, for some reason I read that as Xamarin.iOS and not Xamarin Mac o_o So `IncludeMonoRuntimeOnMac` should work fine for you. `NativeReference` and the packaging options still need to be...
Can you try the new version of Protobuild on the mac-signing branch? This supports having a `.packagesignkey` file (as well as `.codesignkey`). I haven't added NativeReference support yet.