June Rhodes
June Rhodes
+1 for this API. While I've built APIs in Protogame for diagnosing CPU-bound operations, I haven't been able to provide my users with any GPU profiling APIs because of the...
This should do what you want: ```jsonc { "UETVersion": "2025.1133.453", "$schema": "https://raw.githubusercontent.com/RedpointGames/uet-schema/main/root.json", "Type": "Engine", "Distributions": [ { "Name": "Default", "Build": { "TargetTypes": [ "Client", "Server" ], "Platforms": [ "Win64" ],...
At the most basic level, you could probably grab the BuildGraph XML file we have here and set up the arguments: https://github.com/RedpointGames/uet/blob/main/UET/Redpoint.Uet.BuildPipeline/BuildGraph/BuildGraph_Project.xml I haven't looked in detail how Horde/BuildGraph is...
Which files are you seeing still remain? When UET effectively runs `git checkout` as part of a build on GitLab, it will clean out files that should not exist (such...