UEFormat
UEFormat copied to clipboard
A general purpose 3D exchange format for Unreal Engine asset extraction
I am trying to import animations ripped from Ready or Not, engine 5.3, and using FModel. I import the rig, and any "add" animations, assuming they're additive, makes them look...
Using ue 5.5 and it crashes on importing animation same animation can be imported in blender but unreal just crashes
For glTF importing there's an option that prevents Blender from merging material slots that share identical materials. Could you also add this feature that maintains the original material slots for...
Hi, I know it's probably not possible but I just wanted to ask if it was possible for one day for a way to use models and animations exported with...