UEFormat
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Animations becoming inflated on import from animations.
I am trying to import animations ripped from Ready or Not, engine 5.3, and using FModel.
I import the rig, and any "add" animations, assuming they're additive, makes them look like this.
This is Blender 4.5.4 LTS. Same issue happens in Blender 4.2.
Additive anims will not be supported regardless of how they're exported. If you export them without specifying a reference anim, they will be messed up.
You're welcome to provide the ueanim and uemodel files for me to test with, but additives need to be exported properly with CUE4Parse and a specified reference anim to export in a proper way.