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A cool-headed display transform

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Hi, I really like Tony McMapface, it has a really great behavior and I have it currently integrated in my engine. However I'm starting to want to combine some effects...

There is a black patch of screen that clipped through a solid sphere, where no light goes in, therefore it should be pitch black. The tonemapper seems to skew the...

Hello @h3r2tic and thanks for your great work! Unfortunately I had issues trying to open the .dds LUT in Unity 2022, therefore I tried converting it, without luck. * [Compressonator](https://gpuopen.com/compressonator/)...

I'd like to see comparison screenshots in the README with linear, Reinhard, Filmic and ACES tonemapping :slightly_smiling_face:

Hi! I was experimenting with https://github.com/expenses/ktx2-tools and thought I'd cook up a KTX2 version of the LUT texture as that might be more usable for some folks. I supercompressed it...

Any plans to add lookup tables for HDR-supporting color spaces like scRGB?

I'm getting some ringing artifacts with tony, especially noticeable in light grey gradients: ![image](https://github.com/user-attachments/assets/b16d2d06-d0b9-4f8c-ad9b-753a071c7a37) *right side with increased contrast* At first I thought that I integrated the tone mapper incorrectly,...