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Composable camera rigs

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Somethings it needed to get a value from driver without it modification. In unit tests, for example. It would be great to have a function that behaves like `driver_mut`, but...

When implementing collisions you usually smooth arm distance if it increase. I proposing to add a driver that implements this behavior.

I saw in the readme that field of view is (intentionally) not part of this. But could it be? Framing an object (smoothly) based on its bbox/bsphere is a common...

Very high rotational smoothing values in combination with high sensitivity causes the camera to snap (to the closest quat rotation) and roll which is mildly dizzying 😅

Implements https://github.com/h3r2tic/dolly/issues/16. It still leaves the conversion between types looking a bit messy in the examples. Happy to discuss and see if we can rework this. I _think_ it would...

Hey! We're using `dolly` and wanting to swap out camera drivers at runtime (specifically `Rotation` and `YawPitch`). There are no helpers to expose this in the public API, but since...

I'm noticing that when using smoothing, and when the camera is following an object, there is jerkiness that seems to be coming from the smoothing. And any changes I make...

How would you feel about changing the public API to use mint types? It could help avoid glam version issues and make it easier to use with other maths crates...

enhancement
help wanted