Zoltán Gaál
Zoltán Gaál
Any update on this issue ?
Just thinking outloud. Why is there a world parameter for the function in the build? It is against the rule of rust borrow checker. Like sending a vector and a...
The issue is that, the vertex buffer is shared, only the index buffer differs. I could split the indices into multiple meshes but the vertex buffer have to be also...
> That's very Unreal Engine. The camera already has a draw range, of course. Do objects need one? I don't think if it should be part of the (low level)...
FYI: Another option that seems to be working for me without altering the pixel_per_point is - create scaled style and set it for the ctx before drawing the nodes (and...
FYI: https://github.com/gzp-crey/shine here is a POC version of the above concept highly inspired by https://github.com/setzer22/blackjack 
For me it seems to be a valid option. It is good to know feature as I think it could be also be used to create projection across multiple streams....
Closing, no change for years..
While this feature were great, but as there was no updated on the topic for a year, I'm closing the issue.
In this case how can you create a dynamic number of items where each item is decorated separatelly by the component ?