Glenn Waldron

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Sorry - we missed this post after tagging it! Did you resolve this issue? It's possible you were attempting to load an older-style earth file.

Closing as stale - feel free to reopen if there's new information

Please try adding the following just after you create you Viewer: ```c++ #include ... viewer.setRealizeOperation(new osgEarth::GL3RealizeOperation()); ```

OK. I can confirm that this issue happens only in GL CORE profile. We are able to reproduce it with any textured model. We will continue to investigate ...

In the meantime you can set this environment variable to enable the compatibility profile: ``` set OSG_GL_CONTEXT_PROFILE_MASK=2 ``` See if that works around the issue.

I have pushed an update that will address this. The underlying problem is that your model has no normal arrays. We decided that it makes sense to automatically add normals...

Yeah, the short answer is, we are going to release version 3.6 and push that to vcpkg instead. 3.6 includes a full CMake refactor that will meet all the vcpkg...

Thanks for the report. I've marked this as a defect and will (eventually, hopefully) get time to look at it :) In the meantime feel free to submit a PR...

`TileBlacklist` is part of the OLD TileSource framework that is no longer used in osgEarth 3.x. I recommend that you upgrade to a more modern version. The idea of a...

We really need more information to have a chance at helping you. What version of osgEarth are you using? What are you trying to do at a high level? Do...