gunnarmein-ts

Results 9 issues of gunnarmein-ts

nerdamer("a+vector(1,2,3)").toString() ---> '[1+a,2+a,3+a]' Makes no sense at all. It could be [1+vecget(a,0), 2+vecget(a,1), 3+vecget(a,2)], or it could leave it unresolved. But this?

nerdamer("dot(a,b)") with a or b undefined will throw. Same with cross. expected behavior: leave it unresolved, like sin(a).

nerdamer("simplify(0.5*sqrt(4a+4y))").text() -> '2*sqrt(a+y)' when it should be 'sqrt(a+y)' That's pretty horrifying. Used last all.min.js from repo. Any thoughts?

nerdamer("y^-2*z").text() ---> 'y^(-2*z)' Looks like negative exponents don't have correct operator precedence.

compare `nerdamer("sigma=1000*m").evaluate().text()` ---> 'sigma=1000*m' to `nerdamer("sigma=(1000*m)").evaluate().text()` ---> 'sigma=m'

Compare `nerdamer.solve("x^2 = -1", "x").text()` -> '[0.000000000000000+0.5*i,-0.000000000000000-0.5*i]' with `nerdamer("solve(x^2=-1,x)").text()` -> '[i,-i]'

## Description > When I have a mathfield in an iframe, in sandboxed mode for the keyboard, setting --keycap-height has no effect, but --keycap-font-size works. ### Steps to Reproduce Unzip...

## Description `mf.menuItems = []` works fine on a laptop, but on mobile (in a simulator and on the device), the menu appears anyway. ### Steps to Reproduce load attached...

## Description After deleting a plusminus sign with backspace, some kind of state is retained that makes the next minus key back into a plusminus ### Steps to Reproduce 0....