gunchleoc
gunchleoc
It would be good to have a savegame for reproducing the problem.
Branch: https://github.com/widelands/widelands/tree/market2
Branch: https://github.com/widelands/widelands/tree/impassable-water-new
Branch: https://github.com/gunchleoc/widelands/tree/refactor-wordwrap
Experimental branch https://github.com/gunchleoc/widelands/tree/1325-z-layering Resulted in blinking building graphics sometimes.
I could trigger a map move from the savegame dialog in 73f9eb5c0b26599b72609f3e27de569f49049269, so this is definitely a bug.
I have never used a multi-monitor setup and I have none available, so I don't have any informed opinions on this.
Hi, glad you found us over here :) We now have shifted all font size definitions that were hard-coded in the C++ engine to Lua. We still need to *...
The one thing we might still want to do is that when an expedition ship enters a field, it should be added to the top of the bob list, and...
In the other issue, we discussed the idea of workers booking a spot