guizmo01
guizmo01
Hi, Have you had any chances to add those delegates?
What do you mean by stronger validations?
Why can't you download the file with UnityWebrequest DownloadhandlerFile and store it in persistent path then load it the simple way?
Hi, I would recoment to user the downloadHandlerScript for such files: ` class FileDownloadHandler : DownloadHandlerScript { private int expected = -1; private int received = 0; private string filepath;...
If you using a cached value system for checking for updated file from your server you can use thise method `// For Checking against cached values // a = file...
Hi, Yes this implementation is very generic and wouldn’t be hard to implement in any project however there a few elements in my code that does not need to be...
HI, This loader is probably the fastest i could find however, it can still be slow especially when im loading model after changing scene. Is there any way to make...
I did attempt to change coroutine methods to async but no success plus you can't really call unity API stuff on other threads anyway so just changing to async I...